IGI2 Cover Strike Pc Game:
IGI2 Cover Strike Pc Game The war continues ... the argument continues the apocalyptic dynamics of confrontations against terrorists in the post-Cold War era. Topic like him alone, places you in the character of David Jones, former of the SAS and located in a kind of "Foundation by law and order" called IGI (Institute of geotagtics and intelligence). Thus,
David must combat all kinds of threats to world peace, such as Russian mafiosos, Koreans, Iraqis and other socialist democrats. For this he counts on the invaluable help of Rebbeca Anya, his contact in the IGI, and Pat Lenehan, Republican senator of intransigentes ideas.
To bring more realism to the game it counts with the participation of an 'ex' of the SAS (happily turned to writer of 'best-sellers'), called Chris Rian.
IGI2 mission is a simulator of infiltration in the classical tradition: you start with the isolated character near the entrance to the enclosure and,
through the map (a bit cumbersome) and the visibility indicator (new in the sequel), you must dodge it more of international terrorism. The AI has been greatly improved, creating patrols against the player for their search and capture. Apart from the classic control devices like cameras and radars (this time destructible ...),
which should dodge Jones elegantly. These missions are linked to each other by video scenes with subtitles in Castilian a little inexpressive, but that adapt to the aesthetics of the game.
The morning mist
It is not a graphic revolution IGI2, as it contrasts in the balance a high fill-rate with mediocre textures and effects.
The textures are not of poor quality but excessively repetitive; not in vain, it is true that a game of these characteristics does not require more, but watching the latest PC games (Max Payne 2 ...) remain half-gas. In effects is more competent, with the classic dynamic effects of light and other paraphernalia.
The framerate is stable in the 30 due to the number of polygons that moves the game (somewhat rare in PC), however it suffers from several possible pauses derived from non-optimization of the sound system (when you are going to take a shot ... it seems as if the sound were not loaded or had to be charged).
It is a competent section but in no case revolutionary.